AI Insights · Timothy · April 2022
Top 5 Historical Games on iOS in Norway for Q1 2022
Discover the performance of the top 5 historical games on iOS in Norway during Q1 2022, with insights on weekly downloads, revenue, and active users.
In the first quarter of 2022, the top 5 historical games on iOS in Norway demonstrated varied performance across weekly downloads, revenue, and active users. Here's a closer look at how each game fared during this period, based on data from Sensor Tower.
Royal Match from Dream Games saw a consistent increase in weekly revenue, starting at $22K in late December and peaking at nearly $29.6K by mid-March. Weekly downloads fluctuated, beginning at around 1.9K and dipping to just above 1K towards the end of the quarter. Active users remained relatively stable, with a slight increase from 7.2K to 7.6K over the three months.
Rise of Kingdoms by Lilith Games experienced significant revenue peaks, notably reaching $26.2K in late January. However, downloads and active users showed a downward trend. Downloads dropped from 1.4K at the start of January to around 122 by the end of March. Active users also decreased from 4.5K to approximately 2.9K during the same period.
King's Choice, developed by ONEMT PTE.LTD., had a notable revenue surge in mid-February, peaking at $20.1K. The game’s downloads saw a spike in early February with 614 downloads, but gradually declined to just over 200 by the end of March. Active users remained relatively stable, hovering around 1K throughout the quarter.
June’s Journey: Hidden Objects from Wooga showed consistent revenue growth, reaching $12K in early January and maintaining figures around $8.5K to $11K towards the end of March. Downloads increased significantly in early February, peaking at 324, but then stabilized around 216 by the end of the quarter. Active users exhibited a slight increase, starting at 3K and ending at approximately 2.9K.
Rise of Castles: Fire and War by LONG TECH NETWORK LIMITED had fluctuating revenue, with a peak of $13.6K in mid-January. Downloads were relatively low throughout the quarter, with a peak of 237 in mid-February. Active users hovered around 1K, showing minor fluctuations but ending the quarter close to where it began.
For more detailed insights and additional data, visit Sensor Tower.